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Resize SVG

Batch SVG Resizer

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How to Resize SVG

1 Upload the SVG files you want resized — work from the largest original you have rather than from a copy you already shrank once.
2 Type a target width, a target height or a percentage, and leave the aspect-ratio lock on unless you deliberately want stretching.
3 Run the resize; every file in the batch is taken to the same target in a single pass.
4 Download the resized SVG file, or the whole set together as one archive.

Resize SVG FAQ

Is there anything specific to SVG I should watch for?
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Yes — nothing is sampled: the file is edited as text, so the result is still infinitely scalable and still diffable in version control. Worth checking before you resize a file you will not be able to regenerate.
Match the slot it will live in. A full-width web hero rarely needs more than 1920 pixels wide, a content image 1200, a thumbnail 400, and doubling those numbers covers high-DPI screens. Anything beyond that is bytes nobody sees.
Concretely, there is no resampling at all — the viewBox and the geometry are rewritten, so the result is exactly as sharp at the new size as the original was at the old one. You give it a target width, a target height or a percentage, and it works from the original rather than from a previously resized copy.
Both. Lock the ratio and one dimension is derived from the other, which is what you want almost always. Unlock it and you get exactly the numbers you typed, at the cost of stretching — useful for a fixed slot, wrong for a photograph.
No. Resize SVG is free with no account and no watermark. Because SVG is text, nothing about your artwork is retained after the job — the uploaded file is deleted with everything else.
SVG files, including ones exported from Illustrator, Figma, Inkscape or a charting library. Embedded raster images inside the SVG are carried through as-is.
Yes: free accounts process images up to 5 MB each, which an SVG essentially never approaches — a complex illustration is usually a few hundred kilobytes of text. In practice the thing that makes an SVG heavy is thousands of path nodes from an auto-trace, not the file size, and that is a different problem from the cap.
Yes. The output is still valid SVG markup — named layers, grouping and IDs survive — so you can reopen it in Inkscape or Illustrator and keep working. It also still diffs cleanly in version control.
MP3.to is built around the format that made portable audio ordinary: universally playable, small enough to ignore, and lossy in a way that only matters if you keep re-encoding it. Audio jobs cluster: the same person who needs a format changed usually needs the file cut, levelled or made smaller in the same sitting. Putting Resize SVG behind the same upload, the same caps and the same account is what turns three tabs into one.
The converter on this site moves audio between MP3, WAV, FLAC, M4A, OGG and Opus, so the output format is a decision you can leave until the end rather than commit to at the start. Doing that after Resize SVG rather than before means the encode happens once, on the file you actually settled on, instead of twice.
The engines are shared — the same ffmpeg build, the same workers, the same limits. What a MP3 site adds is a point of view about bitrates, about what survives an encode and about when a lossless intermediate is worth the upload time. It also starts from one fact about the format this site is named after: MP3 frames are fixed-size blocks, so a cut lands on a frame boundary and gapless playback markers do not survive a re-encode.
No account, and nothing is kept: uploads are deleted from the workers shortly after the job finishes, nothing is listened to and nothing is indexed. Free accounts exist for history and batch size, not for access.

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